Your Land Holdings and Additional Land Information
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Land Types and Land Cards

Plots

Plots are free for all players interested in CryptoRome (limit 1 per player). A plot generates 3 soldiers daily.

Plots contain two slots for producing resources or placing buildings. Plots are standalone and cannot be fused to create other land types.

Villages

Villages are the base land type within CryptoRome. Villages within CryptoRome produce a total of 10 soldiers daily.

Villages contain six slots for producing resources or placing buildings. Villages can be fused with other villages to form towns and cities.

Towns

Three villages create a single town in CryptoRome. Towns within CryptoRome produce a total of 32 soldiers daily.

The resource production of a town is equal to the total resources and goods output by its underlying villages.

Cities

Cities are the highest level of land within CryptoRome. It takes nine villages to create a single city. Cities produce 100 soldiers daily.

The resource production of a city is equal to the total resources and goods output by its underlying villages.

Land Hexes Explained

A village is broken down into 6 individual slots.

An owner of a village can modify any of the 6 slots to produce a particular type of resource (resources are produced continually, in real-time). Slots already modified can be upgraded to increase the rate of production.

Land in CryptoRome has real value. The resources they produce are needed to advance in the game, and thus have economic significance within the CryptoRome ecosystem.

Players producing resources they no longer need can either sell the resources to other players or modify their land slots to produce other resources.

Resources and Buildings

Players can choose to farm, mine, or place buildings on their land holdings in CryptoRome.

Farms: Farms take up one slot on a village and produce 1 of the farmed resource daily when the farm is level 1. Farms require resources of the same type to create. Some farmed resources include: wheat, grapes, wood, and sheep.

Mines: Mines take up one slot on a village and produce 1 of the mined resource daily at level 1. Mines require resources such as wood to construct. Some mined resources include: stone and iron.

Buildings: Buildings take the raw materials from farms and mines as input, and create refined goods as output. These good are used for battle, upgrades, and technological improvements within CryptoRome. Buildings require anywhere from 1 slot to 6 slots to place and upgrade. Goods may include: swords, bread, and wine.

Token Supply and Details

All land tokens and marketplaces for the sale of land will be available in the next few weeks. The total supply of villages is capped at 50,000 with a majority locked in an escrow smart contract to be released to the community as the game grows.

Created using GigApps - a Blockchain development marketplace.

Product of GigLabs.io. All rights reserved.